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With a 50% swap time, it makes for an excellent secondary. Mid- and late-game, the pistol finds a new niche: ammo conservation. The unintuitive part here is, by breaking line of sight, you give up the corner! But that’s okay, because the shotgun will still hit for 95% damage here, and the enemy will be dead before they can hurt you. This works on most humans, up to and including former commandos, as long as the initial pistol shot hits.
![jupiter hell melee jupiter hell melee](https://grogheads.com/wp-content/uploads/2021/01/4-768x432.jpg)
In particular, a helpful trick for the intelligent enemies (former humans, bots) who will actually chase you is: shoot them with a pistol from around a corner to grab their attention, break line of sight, switch to the shotgun, and then BLAM when they turn the corner.
![jupiter hell melee jupiter hell melee](https://i.redd.it/k5dk38emfc3z.png)
In the presence of a shotgun, it becomes the ranged complement to the close-quarters superiority of the shotty weapon-switching is encouraged. Niche:Įarly-game, a solid starter that you will nevertheless want to replace quickly. In a situation like that, remember one of the virtues of the pistol: no minimum effective range! If you’ve had your corner taken from you, get up in their face and open fire: they actually have quite a poor hit chance against you, while the pistol suffers no aim penalties in close quarters. If you give up your ground too easily, however, you will be sad: once they have the corner on you, an engagement that could have ended with two pistol shots will stretch into you taking many, many bullets as you scramble to get an angle on them again. Try to break line of sight around a corner, if you can, and then hold that corner, waiting for them to come to you. Against more than one, though, it’s a bad time: you close the door, one opens it, and the other shoots you! Better off just opening fire and cursing your luck.įormer soldiers are where the pistol really starts to hurt, since they have clear fire superiority over you while you wield this gun, out-ranging and out-damaging you. If you open a door onto a fiend, close it!Ĭlosing a door is also helpful against a single former human, since they can’t open it again any faster than you can close it, so eventually, you’ll win out, and it’ll stay closed for a moment, giving you time to move aside and into cover - marginally better than sitting in the open. Because of this shortcoming, you’ll generally want to take corners wide, and get as good a look as you can into a room before going in, if a pistol is all you’ve got. Takes three against fiends, which is fine unless there’s more than one, or you blunder into one around a blind corner. Two-shots most early enemies, up to and including the former guard. Some of the best ammunition efficiency in the game at 14 damage per shot on a very common ammo type, but by the time you need to conserve 9mm ammo, you’ll usually have better options in other ammo types, like.
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If you came here just to post negative nonsense, you’re the least interesting kind of person out there and I won’t engage with you.īetter than nothing.
#JUPITER HELL MELEE UPDATE#
If you think I missed something important, I’ll look into it and may update the guide accordingly I’ll credit you if I do. P.S.: If you feel an urge to praise me for my keen insights, go for it. I’m impatient, and want to give you my advice now! Those gaps will get filled in with time. That’s because those sections of the guide were proving time-consuming for me to complete, and forcing myself to get to them before publishing would have pushed back said publication by multiple days. When this guide is first released, there will be some minor holes in it. The whole point of this guide is to give my thoughts on these weapons, and the only reason I limited my scope to just the weapons was to keep this project sane, simple, and doable. The topic sometimes strays from a particular weapon or weapon group, to more generalized tactical advice, which I have no intention of editing out - that’s a feature, not a bug.
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